;----------------------------------------------------------------
;
; This file contains all attributes for Ground Units, Air Units,
; and Buildings.  For programming and balancing purposes, only
; the basic attributes are coded here.  The rest of the values
; are hard coded elsewhere in the file, but are defined in comments
; here.
;
;----------------------------------------------------------------



; The following attributes are for movable units.  
;
; First Value -- Cost (Requires 2 Bytes)
; Second Value -- Hit Points (Also called Health Points in this game)
;   (Requires 2 Bytes)
; Third Value -- Damage Per Shot of Anti-Air Weapons
; Fourth Value -- Damage Per Shot of Anti-Ground Weapons
; Fifth Value -- Weapon Range.  This is the same for air and ground weapons,
;   and is given in intervals of 16 pixels.
; Sixth Value -- Speed.  Given in how many frames it requires for
;   the unit to move one pixel.  This is a maximum speed if 
;   a unit has acceleration.
; Seventh Value -- Acceleration
; Eighth Value -- Fuel Capacity (Requires 2 Bytes)
; Ninth Value -- Sephrane Gas Capacity
; Tenth Value -- Fuel Per Shot

; Eleventh Value -- Fire Rate.  This is given in how many frames it
;   requires for a new weapon to fire.
; Twelth Value--Loss of HP per second



; The following attributes are for structural units.
; Structural units have only 2 vales, cost and HP.

Unit_Raptor:

 .dw 100
 .dw 155
 .db 0
 .db 3
 .db 2
 .db 3
 .db 0
 .dw 1200
 .db 20
 .db 6
 .db 30
 .db 11


Unit_Degruser:

 .dw 350
 .dw 275
 .db 12
 .db 12
 .db 3
 .db 4
 .db 0
 .dw 2200 
 .db 0
 .db 6
 .db 60
 .db 0
 
Unit_Tank:

 .dw 250
 .dw 200
 .db 0
 .db 60
 .db 3
 .db 5
 .db 0
 .dw 720
 .db 0
 .db 60
 .db 240
 .db 0
 
Unit_Argo:

 .dw 200
 .dw 120
 .db 3
 .db 3
 .db 3
 .db 2
 .db 5
 .dw 720 
 .db 0
 .db 1
 .db 10
 .db 0

 

Unit_Balkstone:

 .dw 200
 .dw 160
 .db 3
 .db 3
 .db 3
 .db 2
 .db 4
 .dw 2000
 .db 180
 .db 2
 .db 20
 .db 8

Unit_Splitron:

 .dw 1000
 .dw 800
 .db 12
 .db 12
 .db 3
 .db 6
 .db 0
 .dw 3500
 .db 0
 .db 8
 .db 60
 .db 0
 
Unit_Reclauda:

 .dw 300
 .dw 250
 .db 2
 .db 0
 .db 2
 .db 1
 .db 4
 .dw 2100
 .db 100
 .db 1
 .db 7
 .db 10
 
Unit_Camoza:    ;Damage is 300 splash damage, but this is hard-coded

 .dw 350
 .dw 30
 .db 0
 .db 0
 .db 0
 .db 2
 .db 5
 .dw 120
 .db 0
 .db 0
 .db 0
 .db 3 
 
Unit_Scouter:

 .dw 0
 .dw 30
 .db 1
 .db 1
 .db 3
 .db 4
 .db 0
 .db 0
 .dw 120
 .db 0
 .db 10
 .db 6
 
 

Operation_Center:

 .dw 750
 .dw 500
 .db "Operation Center  ",0

Transformation_Gateway:

 .dw 50
 .dw 30
 .db "Transform. Gateway",0

Point_Defense:

 .dw 75
 .dw 150
 .db "Point Defense     ",0

AA_Defense:

 .dw 75
 .dw 150
 .db "Anti-Air Defense  ",0

Universal_Defense:

 .dw 600
 .dw 250
 .db "Universal Defense ",0

Refinery:

 .dw 75
 .dw 100
 .db "Refinery   PUs:   ",0

Detector:

 .dw 50
 .dw 30 
 .db "Detector          ",0

Watchtower:

 .dw 50
 .dw 30
 .db "Watchtower        ",0

Argo_Laboratory:

 .dw 140
 .dw 120
 .db "Argo Laboratory   ",0

Factory:

 .dw 80
 .dw 90
 .db "Factory           ",0

Starbase:

 .dw 200
 .dw 250
 .db "Starbase          ",0

Armory:

 .dw 300
 .dw 270
 .db "Armory            ",0

Command_Center:

 .dw 720
 .dw 600
 .db "Command Center    ",0

Manhatton_Station:

 .dw 320
 .dw 180
 .db "Manhatton Station ",0

Quantum_Facility:

 .dw 500
 .dw 300
 .db "Quantum Facility  ",0

ACC:

 .dw 50
 .dw 30
 .db "Auto Cons. Complex",0

